Monday, April 18, 2011

Handheld, Android and growing iOS

According to a market survey conducted by the specialist Furry (via Gamers Industry) in 2010 and IOS devices Android tore a large chunk of the U.S. handheld market to the Nintendo DS. In 2010, the devices based on Android operating system IOS and together accounted for 34% of the revenue generated from mobile games in the United States, an increase of 19% over 2009.

Declining share instead of the DS, from 70% in 2009 to 57% in 2010. Increases from 9 to 11% share of the PlayStation Portable. Overall, in 2010, the U.S. mobile market revenues fell by going from $ 2.7 billion in 2009 to $ 2.4 billion in 2010. Overall, the turnover of the software in 2010 amounted to 10.7 billion dollars, the share of Android devices and IOS in this case is 8% (5% in 2009, when the industry's total revenues were equal to 10.4 billion dollars).

Dear Valve, who injured potato, potatoes perish

Inspired by Potato Sack, some users have decided to fill the seat of Valve Potato Potato Sack real fun of the initiative, a collection of indie games to date with upcoming Portal dedicated level 2 and used to anticipate the release of the game, Some users of the forum's official Steam Valve have decided to answer tit for tat (or, rather, potatoes for potato).

Using the service, "fresh" from Amazon, only for the United States are sending to the place of true potato Valve, because they did not find the address of Aperture Science. Can they convince Newell and Co. to release the game in advance? We do not know, but we expect large fries at home Valve in the coming days.

Multi for four players in SF x Tekken

X Street Fighter Tekken battles include two against two, and allow you to switch characters by pressing the buttons on the medium punch and medium kick, producer Yoshinori Ono has revealed. Also Mortal Kombat, expected in stores in the coming days, propose similar match, and in this case will be implemented a multiplayer for four players, each of which will control a different character.

When questioned on this by Videogame Source, the producer of Street Fighter Tekken x suggested that the multiplayer for four players could be included in the final version of the fighting. Until now, Capcom has announced that 10 characters, which include Ryu, Ken, Kazuya and Nina Williams.

The Sims 3: Generations stories allows you to create better living

Additions specific characteristics for each age Sims Speaking of Generations, the next expansion for The Sims 3, Ryan Vaughan, assistant producer at EA, said that will allow the creation of life stories more interesting. To do this the developers have added dozens of age-related characteristics of the Sims, in order to make every single stage.

Of course, the specific features will be accessible once they are all at some stage. Please note that The Sims 3: Generations is expected on PC and Mac and will be released June 3. Source: VG247

Dino Crisis 2 to the PSN

As reported by Siliconera (via VG247), the U.S. rating agency would not issue an ESRB rating for the PlayStation Network edition of Dino Crisis 2. The game will be published by SCEA and will be compatible with PlayStation 3 and PlayStation Portable, at the moment but there is no confirmation on the release of Capcom title on the European PSN.

Dino Crisis 2 is a survival horror game originally released on the first PlayStation. The game is the sequel to Capcom's Dino Crisis, already available on U.S. PlayStation Store.

Crytek wants to 8GB of ram on PS4 and Xbox 720

To have so many details it takes much memory Tiago Sousa of Crytek said that the major limitation of the current console is the lack of RAM, which prevents loading of large textures such as PC. What would be according to him the right amount of RAM you should have the next generation consoles? 8 GB minimum and everything will be fine.

Source: VG247

New standards for the graphics of Gears 3

According to Epic Games' Rod Fergusson to Source Videogame, players take for granted the presence of a high-quality graphics in Gears of War. "I take for granted, this was our main problem switching to Gears 2," says Fergusson. "In Gears 2 had to compete with the memory of Gears 1. During an event in San Francisco thought to show a level of Gears 1 to highlight the differences.

People said it was similar, but I told them that in fact was deceiving their memory. We were not only competing with the rest of the industry, but also with the memory of ourselves. " According to Fergusson, thanks all'Unreal Engine developer fail to meet new standards in terms of graphics.