Saturday, December 18, 2010

Microsoft increases the sensitivity of Kinect?

 4 times as much As reported by Eurogamer.net, which refers to unspecified sources within or close to Microsoft, the division dedicated to research on Kinect is working for a substantial upgrading of the capacity of the camera for the Xbox 360. This would raise the current characteristics of the device, they see a limit of detection of 30 frames per second at 320x240 in resolution, in particular bringing it to 640x480, thus doubling the resolution.


This would increase the sensitivity measured as 4 times more than at present, such as making possible the recognition of precise movements of the fingers and some rotations of the joints. The update depends on FormWare and is therefore easily applicable to devices already purchased and distributed, the real bottleneck seems to be the data transfer capability of the USB standard.

Although the latter is able to reach 35MB / s or so, is currently locked in 15/16MB/s to avoid problems of interference when you have multiple devices connected together.However, the new data compression system developed by the team Kinect may be able to work around the problem by lowering the threshold on the one hand the amount of data to be streamed from the cameras, the other perhaps a limitation requiring the use of other USB devices connected to the Xbox 360.

In any case, when it comes to rumors, expect any updates from Microsoft.

No comments:

Post a Comment