Wednesday, March 2, 2011

Infinity Blade designed for the bathroom

Donald Mustard, creative director at Chair Entertainment, admitted that the game device iOS Infinity Blade is designed so that it can be played easily in the bathroom. One of the pillars around which the title is designed IOS, Mustard says, are "short sessions of play." "The most important thing that anyone ever admit the game is that everyone uses the bathroom.

We must accept this truth and keep it in mind when we design our games. When we have balanced Infinity Blade we took into consideration the time it takes a leg to become numb while in the bathroom. You laugh, but it's true. " "We make products playable in less than two minutes. This is one of our pillars: sessions very, very, very short gameplay." Three, according to Mustard, guidelines that directed the development of Infinity Blade: you can play with one finger, the gameplay must be original and must be based on skill, not on repetition or luck.

"Easy to play, difficult to master," says Mustard. The developer has announced that the company finally has almost developed a new free DLC for Infinity Blade.

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