Saturday, April 30, 2011

Information about the new Tomb Raider

Some characteristics revealed several international journals published recently, notably the Spanish and French Consoles Hobby Consolas, have released several new details on Tomb Raider in the works at Crystal Dynamics. Here is a summary of what came out, which, however, some possible spoilers and advances that may not be appreciated by those who want the surprise: A Lara more human than in the past, bleeding and suffering will have to fight to survive expressions Lara and camera movement were designed to amplify the sense of the dramatic scenes Rebooting the game is accompanied by a complete reinvention of the character, which now has a different body (younger and less gushing) and is less scope for super-human action Lara Croft is just out University and is on an expedition on a ship called Endurance, which sank off the coast of Japan.

As a girl, young, highly rational, he finds himself the only survivor of the disaster, HUD, grants and the like are minimized, although there is an indication of actions to be taken in the case of the central area of the island quicktime event serving to headquarters, with the base camp where you can buy new skills, create new tools and access to the missions had already been released, while the new missions will unlock new areas to explore the island's "Survival Instinct" Lara is activated by pressing a button .

At this point, it changes the picture and the objects "interesting" are highlighted with a different color than the background, so you can also find tracks and prevent threats puzzles will be more complex than seen in the past, will not be based only on the conformation of the scenario, but also active on the reactions to various dynamic elements such as water, fire, explosives and other new graphics engine called Crystal Engine, the camera will also use various dynamic and dramatic shots to increase the sense of anxiety, fear or claustrophobia L 'adventure is divided into three macro-sections, each corresponding to an evolution of Lara to the figure of adventurers: survival, rescue and escape gravity and centrifugal force can help in some puzzles The transition between cut scenes and the game is almost imperceptible Lara change during the game, from novice to adventurous young woman, what is also visible in his appearance for the equipment that will increase gradually Lara can use the Survival Instinct just standing still There are several ways to solve the puzzle, in many cases physics provides several workarounds Some elements of the scenario may collapse if it stays on too long.

They also noted the contact points of the game with other titles and films that were the inspiration for Tomb Raider: the physics of Half-Life 2, the atmosphere of Uncharted (Nathan's monologues are similar to those of Lara in this game), the eye of the eagle's Assassin's Creed for the Survival Instinct, the origin story like Batman Begins, the representation of the suffering of 127 Hours and the mysteries of Lost as regards both the sinking of the island that the contents .

Source: VG247

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