Thursday, April 21, 2011

The PSP Go? A complete fiasco from which to learn

Let's say there were noticed some 'all After the announcement of the Sony PSP Go ceased production, come the first analysis on the total failure of the project. In your opinion, who could be the first to jump into the arena? Well done, Michael Pachter of Wedbush Securities own. Our hero tells us that PSPgo has fallen flat because such differences had not compared to PSP-3000 to justify the higher price and the ability to download games did not have enough attractions to justify the purchase.

The constant criticism of the press and users have not helped, as well as the lack of a UMD player. Nicholas Lovell of GAMESbrief, the biggest problem PSPgo was the bad relationship with Sony resellers. Well you will recall that the inability to sell games directly had prompted many chains to launch an undertone or not to include all the consoles in their lists.

However, the limited appeal of PSPgo is also demonstrated by the failure of all attempts to raise even the most sensational ten full games as gift to anyone who bought the console. Colin Sebastian of Lazard Capital Markets adds that the fall of PSPgo was helped from the market at a time of expansion of the smartphone as a gaming machine, against which the console Sony had no added value.

However, it seems that Sony has made the most of the disaster and that NGP will not repeat the same mistakes. Recall that all the games of NGP will be sold in digital format and some will arrive in stores. Billy Pidgeon, an analyst from another unlikely surname, making mistakes is useful to understand how to move and Sony will create a better system precisely because of what they learn with the failure of PSPgo.

Maybe that's why Jesse Divnich of EEDAR PSPgo said that as a concept was too far ahead of its time, but which in future will have pride of place it deserves as the first fully digital console with content? Source: Eurogamer. net

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