In an interview with the game director of DigitalTrends Hitman: Absolution, Tore Blystad, explained that the new chapter in the series will be more accessible than ever before. "In the past Hitman games in the series were extremely hardcore," says Blystad. "Although the Hitman universe possesses a universal appeal, the games were difficult to master." "We wanted to simplify and make more accessible this chapter while retaining the elements appreciated by hardcore gamers.
We do not want to upset the fans who have supported us for so many years." IO Interactive has also talked about the innovative technology behind AI's Absolution: "If you attack an enemy from a certain angle he can return fire, but if you ignore it continues to behave normally. There are mechanical like in GTA and other large sandbox games.
" "But in this case the characters have a more important role. Everyone has a name and a role to play in the story, which always act in a consistent manner. For us this is the key issue." Hitman: Absolution will be available later this year on PC, PlayStation 3 and Xbox 360.
We do not want to upset the fans who have supported us for so many years." IO Interactive has also talked about the innovative technology behind AI's Absolution: "If you attack an enemy from a certain angle he can return fire, but if you ignore it continues to behave normally. There are mechanical like in GTA and other large sandbox games.
" "But in this case the characters have a more important role. Everyone has a name and a role to play in the story, which always act in a consistent manner. For us this is the key issue." Hitman: Absolution will be available later this year on PC, PlayStation 3 and Xbox 360.
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