Tuesday, May 3, 2011

Review: SBK 2011

Milestone catapult the market a new chapter of SBK 2011, now permanent presence on the gaming market for several seasons, the title has caused favorable opinions from those who could prove it. We analyze in this review the salient features of this game available for PC, PS3 and Xbox 360 right now. Starting from what has impressed the new chapter is to underline the willingness of the developers have paid special attention to the details of the bike to make it even more fascinating and realistic atmosphere of the race, this is in contrast with the rest of the empty landscape content and versatile little during the race, this reduces the impression of being on a real circuit, the solution advocated in the next few titles in this saga is obviously reducing the stark contrast between the quality of graphics and motion the rest of the components.

Renewed for this title in any facet of its control system, made more sensitive through the use of the pad but still a step or two away from perfection. Reproduction of our commands through the controller remains the best view for SBK 2010, rose to prominence because of this fidelity in the control and management system of the various configuration options of the bike.

Positive note for the game mode SBK Tour proved much more engaging than the Arcade, excluded from this chapter, after a series of editions tiring in the long run as most of the driving simulation games, this new SBK in 2011, but note effort on the part of Milestone in proposing ways of engaging game without falling into banality, most of the time.

Important news for those who love to overcome is the new level of difficulty this year, as in the case of other securities, in particular Formula 1 2010, the gap between the beginner and the subsequent displace most of the players, who will try a number of full-bodied Grand Prix at a low level before fitting to secendo step.

Moving on to gameplay, real crux of this kind of qualifications, career mode is the same in game mechanics, which returns with the classic pilot assigned to a team to choose between 3 options. The result is quite repetitive, with the usual comments from the pits for qualifying and race performance, the rankings that we can move pretty much just us with our insertion in the money and the contracts offered by other teams at the end of the current season , depending on the results achieved with his team, which will increase our level of fame.

Only new evidence the presence of qualifying performance, the only real variable for the race, the successful conclusion of the latter will allow us to use a better setup, designed by engineers in the pits. Another positive aspect to be allocated for this goes to the 2011 SBK On Tour mode, which proposes a series of challenges that will be used to unlock extra to complete the game 100%, the challenges are not many, but vary between them going from classical test stopwatch, with a track record to beat, until the time limit of rocketing, where we show off our skills reckless drivers speed surreal, the whole lot of fun.

In conclusion, this SBK 2011 does not bring big news but it confirms the excellent package last year invervenendo the physics engine to the gameplay and game modes on longevity, so the vote can only be positive for more than a worthy rival of the title leader in the motor world such as Moto GP, still a step ahead in sales.

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