Energy management, and more counter-In the fourth session of Q & A, '12 WWE developers answer questions from fans about the gameplay of the game, immediately making it clear that new revelations will be made during the period of SummerSlam. The new energy management system, first, allow the characters to move more or less quickly depending on their size.
Given the chance to hit specific parts of the body, it is clear that if our wrestlers suffer repeated attacks on the legs, the speed will drop accordingly and will be unable to run. The developers have also tried to shave some corners of the experience of former WWE Smackdown vs. Raw, allowing the execution of the counter-only at certain times of the sockets, thereby avoiding the moves can be interrupted abruptly by the reaction of the wrestler who is suffering.
Given the chance to hit specific parts of the body, it is clear that if our wrestlers suffer repeated attacks on the legs, the speed will drop accordingly and will be unable to run. The developers have also tried to shave some corners of the experience of former WWE Smackdown vs. Raw, allowing the execution of the counter-only at certain times of the sockets, thereby avoiding the moves can be interrupted abruptly by the reaction of the wrestler who is suffering.
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