A strange pairing Among the novelties presented by Sony PlayStation Life during his lecture at Gamescom 2011 there was also an interesting Escape Plan, developed by an internal team. It is a sort of puzzle game with platforming elements characterized by a distinctive art style reminds me 'Nightmare Before Christmas, or similar products, in which we are trying to control two characters bring to the exit levels.
The problem is that these levels are practically filled with deadly traps and mechanisms for the two, who are at risk at every step of hitting various types of order, all equally horrible. However, the two can rely on specific characteristics and abilities that the player must be able to reach the exit dose.
The problem is that these levels are practically filled with deadly traps and mechanisms for the two, who are at risk at every step of hitting various types of order, all equally horrible. However, the two can rely on specific characteristics and abilities that the player must be able to reach the exit dose.
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