After the leak last week, Electronic Arts has today confirmed the development of the Impact Player Engine, the new physics engine seem to depend largely on which the fate of the upcoming FIFA 12 by EA Sports. Developed over two years, the FIFA Player of Impact Engine 12 is designed to increase the realism of the physical interaction in every field.
"The transformation of FIFA 12 is not an evolution but a revolution," said Kaz Makita, Producer of FIFA Executive, which in the last three years has won 136 awards. "To create the best and most realistic FIFA of all time, we needed a new technology that would allow us to achieve our vision.
Fans will see, feel and especially the importance of the new Impact Player Engine right now." The new Impact Player Engine will be at the helm of FIFA 12 on PlayStation 3 and Xbox 360. Fans can experience firsthand how the real players in the world battle for the possession of the ball and put to the test from the physical point of view.
The Impact Engine processes the real-time decisions at any point on the body of the players, to create an infinite variety of outcomes for the collisions, all natural and credible. Other innovations are the Precision Dribbling, providing greater fidelity in the touch of the ball to players on offense.
It will be possible thanks to more sophisticated controls in tight spaces, more time for decisions on offense and more influence on the pace of the game. Innovations in attack are balanced by a renewed defensive mechanism, the Tactical Defending, who will make meaningful and makes clever defensive actions like in real life.
EA Sports called it "a radical change of approach, giving equal importance to placement, the interception of the steps and the contrasts." With the introduction of Pro Player Intelligence, the performances of players on the field are then announced as real as never before, since decisions are taken based not only on their skills but also on the strengths and characteristics of their peers.
For example, players with more game viewing opportunities to see a through ball that would not see others in their place. A player like Kaka, Real Madrid, you will notice the inclusion of a teammate from a greater distance than a player with less than a vision, and will be more clever and quick to serve.
In addition, teams can change their style on offense as the strengths of their players on the field and weaknesses of the opponent, creating a more realistic and more variety in games. Close the last good career mode, which is inspired by the sports stories of the real world. Elements such as the morale of the players, form and league position will influence the outcome of races.
Users will find themselves facing a higher number than ever of making decisions and factors to consider, the consequences of which you will see when they take the field more than 500 officially licensed teams. FIFA 12 will be available in stores worldwide this autumn for PlayStation 3, Xbox 360, Wii, PC, PlayStation 2, Nintendo 3DS, PSP, iPhone, iPad, iPod touch.
"The transformation of FIFA 12 is not an evolution but a revolution," said Kaz Makita, Producer of FIFA Executive, which in the last three years has won 136 awards. "To create the best and most realistic FIFA of all time, we needed a new technology that would allow us to achieve our vision.
Fans will see, feel and especially the importance of the new Impact Player Engine right now." The new Impact Player Engine will be at the helm of FIFA 12 on PlayStation 3 and Xbox 360. Fans can experience firsthand how the real players in the world battle for the possession of the ball and put to the test from the physical point of view.
The Impact Engine processes the real-time decisions at any point on the body of the players, to create an infinite variety of outcomes for the collisions, all natural and credible. Other innovations are the Precision Dribbling, providing greater fidelity in the touch of the ball to players on offense.
It will be possible thanks to more sophisticated controls in tight spaces, more time for decisions on offense and more influence on the pace of the game. Innovations in attack are balanced by a renewed defensive mechanism, the Tactical Defending, who will make meaningful and makes clever defensive actions like in real life.
EA Sports called it "a radical change of approach, giving equal importance to placement, the interception of the steps and the contrasts." With the introduction of Pro Player Intelligence, the performances of players on the field are then announced as real as never before, since decisions are taken based not only on their skills but also on the strengths and characteristics of their peers.
For example, players with more game viewing opportunities to see a through ball that would not see others in their place. A player like Kaka, Real Madrid, you will notice the inclusion of a teammate from a greater distance than a player with less than a vision, and will be more clever and quick to serve.
In addition, teams can change their style on offense as the strengths of their players on the field and weaknesses of the opponent, creating a more realistic and more variety in games. Close the last good career mode, which is inspired by the sports stories of the real world. Elements such as the morale of the players, form and league position will influence the outcome of races.
Users will find themselves facing a higher number than ever of making decisions and factors to consider, the consequences of which you will see when they take the field more than 500 officially licensed teams. FIFA 12 will be available in stores worldwide this autumn for PlayStation 3, Xbox 360, Wii, PC, PlayStation 2, Nintendo 3DS, PSP, iPhone, iPad, iPod touch.
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