The ominous crunching anonymous belonging to a developer Kaos, currently working in the conclusion of work on the Homefront, accused the publisher THQ to refer workers exhausting shifts in the "crunch period" that often occurs within the video game to be included in dates deadline. There is talk of shifts 10 hours a day, sometimes even including weekends, for six months.
The words of the developer are to be collected anonymously by the head of the study, David Votypka, who confirmed the shift in question but said that it is the norm in this industry. For its part, the head of Core Games THQ, Danny Bilson, indicated in some hitches in the course of the game the main causes of end-crunching.
In the first 18 months of setbacks in fact, several developments have arisen that have expanded the development time thereby compressing as the conclusion. Bilson says that the concentration on the quality of the product can bring to the crunch, there is little to do but on the other hand is almost a tradition in the field of gaming.
In any case, the head of core games THQ said they intend to avoid this the next chapter, now trying to better organize the work and development time. Source: Develop-Online
The words of the developer are to be collected anonymously by the head of the study, David Votypka, who confirmed the shift in question but said that it is the norm in this industry. For its part, the head of Core Games THQ, Danny Bilson, indicated in some hitches in the course of the game the main causes of end-crunching.
In the first 18 months of setbacks in fact, several developments have arisen that have expanded the development time thereby compressing as the conclusion. Bilson says that the concentration on the quality of the product can bring to the crunch, there is little to do but on the other hand is almost a tradition in the field of gaming.
In any case, the head of core games THQ said they intend to avoid this the next chapter, now trying to better organize the work and development time. Source: Develop-Online
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