As stated by Yoshiaki Koizumi, game director of Super Mario Galaxy, at GameSpot, the chapter of Super Mario for 3DS back the series to its roots: fast and precise platforming sections. "I think that since we started developing 3D titles like Super Mario 64 we have strayed from the roots of the series. In these games the key idea is to provide users with a world to explore."
"But the foundation of the Super Mario series reside in passing a level without dying. Scenarios short time available, must be an exciting experience. In part, this is absent in the Galaxy, the gameplay is slower and is easier to die it is difficult to complete the level without dying.
With Mario 3DS we have something similar to the levels of three minutes of Super Mario Bros, but I think this game will be closer to the experience of a traditional Super Mario Bros".
"But the foundation of the Super Mario series reside in passing a level without dying. Scenarios short time available, must be an exciting experience. In part, this is absent in the Galaxy, the gameplay is slower and is easier to die it is difficult to complete the level without dying.
With Mario 3DS we have something similar to the levels of three minutes of Super Mario Bros, but I think this game will be closer to the experience of a traditional Super Mario Bros".
- Converse Unveils Super Mario Bros. Chuck Taylor All-Star Sneakers (17/06/2011)
- Converse + Nintendo = Super Mario Chucks (17/06/2011)
- Nintendo Teams with Converse for Super Mario Chuck Taylors (17/06/2011)
- Video: Mario Takes a Meeting With His Agent (16/06/2011)
- How Mario Really Met Luigi and Princess Peach (15/06/2011)
No comments:
Post a Comment