Saturday, June 25, 2011

Crystal Dynamics wanted "human experience" for the new Tomb Raider

The suffering and the difficulties of Lara Noah Hughes of Crystal Dynamics' creative director, explains why the PlayStation Blog for the new style undertaken by the team with the reboot in Tomb Raider. It was not only a desire to change, but also the attempt to "connect everything in human experience" as a starting point.

"The suffering and the difficulties are the elements that have shaped Lara and led it to be a hero", that becomes a passionate archaeologist Tomb Raider. The new game then tells the difficulties and trials to face Lara to become the infallible heroine we know, for the first time showing the human face of the character.

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