Friday, June 24, 2011

Infinite BioShock, Levine talks about the motion controls

Ken Levine has spoken of how the gameplay of BioShock Infinite should be preserved in its dynamics than classical the sections will be implemented controls to motion detection.

"Any section that requires gestural controls should be kept separate from the main," Levine said in an interview during E3 2011. "We need to keep these extra sections isolated, so that they can not affect the rest of the gameplay if they are not appreciated." The Creative Director of Irrational Games has then placed the example of Mass Effect 3, with support for voice commands add items to your gameplay without distorting it.

"What I really do not want to do is to impose something to the players," said Levine. "These experiments, is not it? We are experiencing is a normal thing for the progress, but at the same time people should not intimidate them in the face of all this, because it will take all measures necessary to preserve the experience for how we conceived.

" While not wishing to reveal whether BioShock Infinite Kinect work with in addition to previously announced support of the Move, Levine has pointed out that his opinion on the controls to motion detection has remained basically the same. "I am a hardcore gamer, the game mostly using mouse and keyboard.

I am also open to trying new things, but I remain a traditionalist in many ways. So if we move in a certain direction, we will do it slowly and carefully."

No comments:

Post a Comment