In recent years, platforms such as PlayStation Network, Steam, WiiWare and Xbox Live Arcade have helped independent developers to reach gamers. However, the authors of World of Goo, the future of the iPad is tied to Apple and the App Store. According to the developer on the official website of 2D Boy, iPad version of World of Goo has been downloaded 125,000 times a month.
WiiWare is on the record of 68,000 copies a month, while PC is 97,000 units sold. According to Ron Caramel, co-founder of the studio, this is a signal independent of the market for games beyond the PC and consoles. "In 2008, with the success of titles like Castle Crashers, Braid and World of Goo, you are questioned about the opportunities offered by digital distribution services of the various consoles." "Nintendo has a wider catchment area, the biggest XBLA number of registered users, while PSN is growing rapidly.
The debate still goes on today, as the context changes continuously. But the launch of World of Goo on iPad us has provided a new perspective. When is the version sold more quickly and showed a record both in terms of units sold and revenue from that. " "But the most interesting thing is that we are talking about a game released two years old on a platform that is on the market only a year.
iPad can not yet enjoy the benefits of a catchment area built over the years. "" For the moment I think for independent developers is safer to publish a game console but in the long term, the App Store could become more important to the war between PSN, WiiWare and XBLA.
WiiWare is on the record of 68,000 copies a month, while PC is 97,000 units sold. According to Ron Caramel, co-founder of the studio, this is a signal independent of the market for games beyond the PC and consoles. "In 2008, with the success of titles like Castle Crashers, Braid and World of Goo, you are questioned about the opportunities offered by digital distribution services of the various consoles." "Nintendo has a wider catchment area, the biggest XBLA number of registered users, while PSN is growing rapidly.
The debate still goes on today, as the context changes continuously. But the launch of World of Goo on iPad us has provided a new perspective. When is the version sold more quickly and showed a record both in terms of units sold and revenue from that. " "But the most interesting thing is that we are talking about a game released two years old on a platform that is on the market only a year.
iPad can not yet enjoy the benefits of a catchment area built over the years. "" For the moment I think for independent developers is safer to publish a game console but in the long term, the App Store could become more important to the war between PSN, WiiWare and XBLA.
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- 'World Of Goo' For iPad Selling Faster Than Any Other Platform (09/02/2011)
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