Saturday, February 12, 2011

Dear Esther: on the mod for Half-Life 2 game to complete in the summer on Steam

An experience worth repeating Dear Esther, before one of the most interesting mod between those belonging to the vast universe originated from Half-Life 2, video-play is an experience of great intensity, a real experiment in interactive poetry based on this particular hybrid medium on which we are playing.

Originally developed in 2007 by Dan Pinchbeck and TheChineseRoom at the University of Portsmouth as part of a project of the Arts & Humanities Research Council, the particular software has won several awards as Indiecade Mod of the Year 2009 and 2010. It is, in essence, an exploration game set in a desert island, something very different from an FPS, Half-Life 2 related to simply use of the Source.

"A painting or an interactive story," describes Robert Briscoe, a former developer DICE and author of the new remake, "told through the eyes of a dying man embarked on a journey to find peace for his troubled mind." The project was picked up again by Briscoe and further enlarged, deeply modified the graphical point of view with the use of the latest developments made to the Source engine and profoundly re-engineered with the help of the original author Dan Pinchbeck.

The result is a complete Valve has now agreed to distribute through Steam as a stand alone game itself: Dear Esther, in its new version, so come on Valve's digital delivery this summer. Source: Dear-Esther. com

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