Tuesday, March 29, 2011

AMD resize critical DirectX

AMD has toned down criticism of the DirectX expressed a few days ago by Richard Huddy. "We simply seek to send to Microsoft the feedback we receive from developers," said senior director of ISV [independent software vendors] AMD, Neal Robison, a CRN. "Game developers, AMD and NVIDIA offer constructive criticism because we want to see real innovation." A few days ago, Huddy was well expressed in respect of DirectX: "In the high-end video cards have a higher power at least ten times that of the Xbox 360 or PlayStation 3.

This is largely due to DirectX. The best Developers want to have total control of the machine by giving them access to low-level hardware that allows them to innovate, which would put pressure on Microsoft. " But according to Neal Robison, things are different. "We have seen the chaos that preceded the consolidation of DirectX in the industry.

In the past, developers had to worry about any kind of API. Every single hardware vendor had to design its own API or copy those of another." "There are some developers who would be interested in setting up your own code for a particular hardware is not the case for most developers. Should we do a survey to win without a doubt the DirectX or OpenGL, because they are excellent platforms."

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