Thursday, May 19, 2011

Bjorn Pankratz speaks of Risen 2: Dark Waters

The exploration, quests, items and tactics of war in an interview with RPG Italy, Bjorn Pankratz, project director of Risen 2: Dark Waters, revealed new details about the game out later this year on PC, PlayStation 3 and Xbox 360. A Pankhurst was asked how the exploration will be managed, particularly if the areas visited will be bounded by invisible barriers.

"Whatever you remember you're playing 'just' a video game is negative. So we always tried to reduce the number of loading screens and allowed the player to interact with the game world. In this way, it feels very more immersed in the environment. The invisible walls remind you of being in a virtual world and we believe it is a bad choice of level design.

" A similar solution was found for the so-called "quest marker:" I remember these markers, in turn, he's just playing a video game - even if they become a sort of standard nowadays. For this we have made Optional: If the player wants this kind of help can turn it on, they work very similar to that seen in the first Risen.

" What types of scenarios you can explore Risen 2: Dark Waters? "In Risen 2 each island has its own atmosphere and its weather. There will be cities, lush tropical forests, jungles, idyllic beaches and of course dark caves and temples. As in all our previous title, every rock has been placed manually, creating the feeling of a natural life-world in which our products are famous.

"In the interview he also spoke about the armor and items in the game, and under 'setting and the tactics of espionage and combat. We strongly advise you to read it in an integral manner, by following the link below. Source: RPG Italy

No comments:

Post a Comment