Rather than continuous updates Gabe Newell revealed to Develop that his development team is not going to make a generational leap in net for the engine created by Valve, which is the Source Engine. There is a view, therefore, a Source Engine 2, but a continuous and progressive evolution of the Source Engine on the same basis, without going sharply from a version 1 to version 2.
"There are many advantages to continue to work on a code of mature, stable and well established, rather than start over," Newell said, "I think when you see games like DOTA 2, you will appreciate how the developers have managed to to maximize the source, rather than starting from scratch with a new engine as often happens with other companies.
" And then: "I think the constant updates are a model that has worked very well for us," stressed the head of Valve, strongly believes in maintaining the current scheme for the future development in his team. Source: Develop
"There are many advantages to continue to work on a code of mature, stable and well established, rather than start over," Newell said, "I think when you see games like DOTA 2, you will appreciate how the developers have managed to to maximize the source, rather than starting from scratch with a new engine as often happens with other companies.
" And then: "I think the constant updates are a model that has worked very well for us," stressed the head of Valve, strongly believes in maintaining the current scheme for the future development in his team. Source: Develop
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