He explains one of the writers of the game Erik Wolpaw, writer of Portal 2, explained why Chell, the protagonist of the game, never speaks, "Chell could be you." In addition, he would not speak of reason, not to give satisfaction to the robot in the game speak with her. So this is the same old story: Do not talk to allow players to fully empathize with the character (also applied to Doom, if I remember correctly), but also because, if the player knew more about his background, Chell would lose much of its charm .
- Valve: Portal's Chell is Silent Because It's Funnier (07/05/2011)
- 'Portal 2' Writer On What Makes Chell Tick, His Grandma GLaDOS (06/05/2011)
- When Portal Meets Halo: Reach (06/05/2011)
- Valve On Portal 2: Spoiler Interview Part One (27/04/2011)
- Valve Began Development on Portal 2 as a Prequel (27/04/2011)
Portal 2 (wikipedia)  
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