Tuesday, July 5, 2011

Batman: Arkham City works on bad

According to the latest statements of Rocksteady, already responsible for the development of Batman: Arkham Asylum, the team is paying particular attention to ensure greater realism in the handling of the villains in Arkham City. Dax Ginns, a member of Rocksteady, speaking of the argument pointed out that "in games is quite normal to increase the difficulty only because it goes with the game, or meet people, such as the Penguin and the Joker, which are treated as final bosses." "Nobody wants to go into a building to meet the boss and shoot it down with one punch, but in reality if Batman would give the knockout punch to the Riddle in an instant." "The characters are human beings.


They are deadly. Batman himself is a mortal, even if it is a hard, and thus we want to ensure that the Riddler, for example, does not develop superhuman strength just because the gameplay could use," said Ginns. "No, the Riddler is a very intelligent, but certainly not a force of nature."

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