The head of a different project Criterion, Alex Ward has revealed that the initial idea of Burnout Crash was playing on the Wii console, on which was actually started developing the game, in its infancy. Apparently, it was a slightly different game from the structural point of view, with a greater focus on user-generated content: the remote access was possible to complete an editor rather than allowed to build trails, paths and crossings on which various outbreak.
However, the project went on for some months has not met the developers, who have therefore decided to delete it and start from scratch with today Burnout Crash, expected out this autumn on Xbox Live Arcade and PlayStation Network.
However, the project went on for some months has not met the developers, who have therefore decided to delete it and start from scratch with today Burnout Crash, expected out this autumn on Xbox Live Arcade and PlayStation Network.
- 'Burnout Crash' Is Top-Down, Arcade-y, Kinect-y (08/07/2011)
- Burnout Crash! spins series off to XBLA, PSN, and into traffic this fall (07/07/2011)
- First Footage of Burnout Crash! on Kinect May Leave Burnout Fans Hopping, Mad [Video] (09/07/2011)
- EA announces Burnout Crash, due out this fall (07/07/2011)
- Burnout Crash! preview: Pinball wizard (08/07/2011)
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