Wednesday, July 6, 2011

New details on Batman: Arkham City

Batman, his enemies and the world with which we will interact in a lengthy interview with Gamasutra, the marketing manager of Rocksteady, Dax Ginns, spoke about how the team plays the character of Batman, not only from the point of view of the aesthetic and physical abilities, but also in its psychological aspects.

According to Ginns there are elements that can not be ignored or changed, because they make what is Batman. You can still move around these poles to go over and look inside the character as an adult traumatized by a childhood very difficult, which is still to face his own demons. And speaking of demons to face, for Rocksteady is essential that Batman is a fighter virtually invincible, able to return to the idea of player they could get away in any situation, against any opponent.


One element of gameplay that has been implemented but with a lot of attention to balance, because it is one thing you can do, another is actually succeed. Ginns, in this regard, he added: "This is not a simple fighting game, but a game where the atmosphere is changing and with it the rate, depending on what you choose to do and how the plot is progressing.

For this we worked a lot on the background of the characters, the best way to describe how they came to Arkham City, what are their relationships with Batman and the prison. "Elements which may not necessarily be revealed in the game, but that he wanted to Rocksteady in place for the safety of a product solid and compelling narrative.

A word, finally, that the enemies we face in the game, their modus operandi and how to try to put a spoke in the wheels. "Riddler is a character like behave very differently from Two Face "Ginns said." If I think of what he did Riddler in Arkham Asylum, I realize that his strategy based on the words did not really work, then take revenge on Batman for humiliation.

"But how will this confrontation?" In the end, they are all human beings. Mortal. Batman is a mortal, even if it is a real tough guy. The point is to avoid distorting his enemies to enable them to deal with on a purely physical, for example to ensure that all of a sudden Riddler superhuman powers only because of developments in terms of gameplay it would make sense.

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