Uncharted 3 is now on everyone's lips, is one of the most anticipated games of 2011 and from the first moment of its presentation, the curiosity of fans has reached stratospheric levels. After the first information, which we told you about in a juicy preview, project director, Justin Richmond, has revealed some new details.
"The game will be more open in its structure than before," said Richmond, "but will not be an open world GTA-style." "That kind of games do not interest us, we prefer to give freedom to our players but not in an absolute sense. 3 Uncharted give more breath to some decisions and some gameplay elements, but will not be 'fully' open '.
At this point a question arises, given the nature of this third chapter, what will prevent us players to wander for hours in the desert ... in the wrong direction? "Even the deserts have natural barriers, points of reference. Some dunes are too high to be scaled, for example," said Richmond.
"" We are using all our experience to give players the feeling of being immersed in something huge, endless, but this does not mean there will be trapped for hours. "" Of course I can not reveal all the secrets, but at some point you have to do 'something' that will amaze you. Our designers have come up with really great ideas.
" Arne has also intervened in the discussion Mayer, community strategist at Naughty Dog, who has given us a clue as to the research by Nathan and Sully of the infamous "Atlantis of the Desert". "A place that hides terrible secrets. When the two friends will be aware, will start for them a real struggle for survival.
Nathan, in particular, must face his deepest fears." These few but interesting details have helped to significantly increase the hype for this game, which will no doubt one of the most serious contenders for the title of Game of the Year 2011.
"The game will be more open in its structure than before," said Richmond, "but will not be an open world GTA-style." "That kind of games do not interest us, we prefer to give freedom to our players but not in an absolute sense. 3 Uncharted give more breath to some decisions and some gameplay elements, but will not be 'fully' open '.
At this point a question arises, given the nature of this third chapter, what will prevent us players to wander for hours in the desert ... in the wrong direction? "Even the deserts have natural barriers, points of reference. Some dunes are too high to be scaled, for example," said Richmond.
"" We are using all our experience to give players the feeling of being immersed in something huge, endless, but this does not mean there will be trapped for hours. "" Of course I can not reveal all the secrets, but at some point you have to do 'something' that will amaze you. Our designers have come up with really great ideas.
" Arne has also intervened in the discussion Mayer, community strategist at Naughty Dog, who has given us a clue as to the research by Nathan and Sully of the infamous "Atlantis of the Desert". "A place that hides terrible secrets. When the two friends will be aware, will start for them a real struggle for survival.
Nathan, in particular, must face his deepest fears." These few but interesting details have helped to significantly increase the hype for this game, which will no doubt one of the most serious contenders for the title of Game of the Year 2011.
- Uncharted 3 interview: The difference with Drake (28/12/2010)
- [VIDEO] Five juicy minutes of Uncharted 3 gameplay footage (29/12/2010)
- Uncharted 3 Gameplay Showing Off The Chateau Level (28/12/2010)
- Uncharted 3 Gameplay Footage: Now With More Gameplay (28/12/2010)
- Take a good, long look at the first Uncharted 3 gameplay footage (28/12/2010)
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