Apparently, the game world is fairly large, so as to bring the player to make use of a metro-type transport system to move from side to side. The combat system seems to be set slightly differently, in some ways more challenging, with the introduction of a weapon at a time can bring and the possibility that this is worn down to break.
There will be no historical locations such as schools and hospitals, it seems, replaced by a more dynamic sub-quests that are spread over an area of larger game. The water will be a constant and fundamental element to the game, similar to what characterizes the snow Shattered Memories.



No comments:
Post a Comment