Sunday, January 9, 2011

The multiple approach to the challenges of Deus Ex: Human Revolution

A varied gameplay on the official PlayStation blog, the level designer of Eidos is currently working on Deus Ex: Human Revolution, Steven Ciciola, talked a bit 'of the particular multiple-choice which characterizes the gameplay of the game. In line with the original, the new chapter offers the player several choices on how to cope with its "challenges", leaving him the possibility to decide how to tackle the various missions and levels present.

The level shown at Gamescom, for example, set in police stations, can be dealt with from different settings (combat, hacking, stealth and "social") and in any case can be completed. If you multiply these choices for all the different missions of the game and added a number of other different aspects, you have an idea of the great work that the developers are doing on the game to ensure the freedom of choice which should be characterized.

The setting at first is a real "nightmare" for the level designer, but then creates a type of gameplay characteristic: "All we have to do is to ensure players the maximum opportunity to explore and provide tools for imagining alternative solutions then they can actually try the game. "

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