The console could display graphics in 3D, but only through a special link to it on the LCD screen and built according to specific criteria, then a hardware that would cost just too much for the gaming market. The game Luigi's Mansion was designed as the first title in a position to take advantage of this type of graphics, but the issue was shelved due to the excessive cost.
Later it was tried during the design of stereoscopic 3D Game Boy Advance SP, but at the time the resolution was so low that, despite the 3D effect was working, did a great impression, so even then it was shelved. In the end, we had to arrive at the current technology in order to have enough accuracy and cost to enter the LCD screen with stereoscopic 3D in a portable console.
The 3DS is almost upon us.


- Nintendo tried 3D on GameCube and GBA (08/01/2011)
- Nintendo built 3D Game Boy Advance SP prototype; GameCube is 3D-capable (07/01/2011)
- Nintendo Experimented with Attachable 3D Screen for Game Boy SP (07/01/2011)
- Iwata/Itoi/Miyamoto - 3DS talk, 3D experiments on GBA and Cube, Virtual Boy failure, Yamauchi's push for 3D and much more (07/01/2011)
- The Most Wii-Friendly GameCube Games (23/11/2010)
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