Sunday, January 9, 2011

The story starts with the 3DS GameCube

The long road to 3D in the new episode from the "Iwata Asks", where the president of Nintendo in the first person periodically reveals new background on the history of the company, we focus on the birth of the idea of a console which led, in 3D development of 3DS. Iwata and Miyamoto discuss the matter revealed that the GameCube was already designed with a hardware support for 3D visualization.

The console could display graphics in 3D, but only through a special link to it on the LCD screen and built according to specific criteria, then a hardware that would cost just too much for the gaming market. The game Luigi's Mansion was designed as the first title in a position to take advantage of this type of graphics, but the issue was shelved due to the excessive cost.

Later it was tried during the design of stereoscopic 3D Game Boy Advance SP, but at the time the resolution was so low that, despite the 3D effect was working, did a great impression, so even then it was shelved. In the end, we had to arrive at the current technology in order to have enough accuracy and cost to enter the LCD screen with stereoscopic 3D in a portable console.

The 3DS is almost upon us.

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