Monday, January 24, 2011

Performance "flash" for the online MVC3

According to Capcom, Marvel vs online challenges. Capcom 3 are characterized by excellent performance, and will be almost no lag. "We reach lightning speed. Beyond the geographical distance and some problems caused by local infrastructure, I see no flaws in our system. If challenged by a Japanese player who is in Sweden there may be a small problem of latency due to distance, but the challenges will still be rewarding, "said the producer of the game, Ryota Niitsuma.

"Unlike Super Street Fighter IV and Street Fighter IV, Marvel vs. Capcom 3 will clash 'three against three', which makes the challenge of online services even more difficult," she confides Niitsuma. "I'm not part of the team SSFIV, so I do not know exactly their net-code, but we need to convey more information because of the presence of multiple characters and effects.

The flow of the game is much faster than of SSFIV. Before you can kick off the meetings, the players must choose three characters, the costume of each of these, and other options. To meet the needs of those who spend many hours online in multiplayer, Capcom has developed a system of profiles to be saved in the appropriate slot "We have not announced any online mode.

We have people who play 400 or 500 games per day and we do not want to repeat every time the same preliminary steps, we've created a sort of profile to save slot. In this way, players can select the previously chosen combinations whenever they need it. "

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