2011 on the rise According to a survey conducted by eMarketer, the market linked to the social game will expand further in 2011, reaching a billion dollars. The increase of user require more investment by manufacturers, which then lead to more complex games and treated, as well as more expensive in terms of production and access.
The gain factor will remain the largest market of "virtual goods", which will rise a further 60% in 2011 to around 300 million dollars a year. 62 million people are expected to play at least a social game only as regards the territory of the United States, an increase of 9 million compared with the results recorded for last year.
Source: GamesIndustry
The gain factor will remain the largest market of "virtual goods", which will rise a further 60% in 2011 to around 300 million dollars a year. 62 million people are expected to play at least a social game only as regards the territory of the United States, an increase of 9 million compared with the results recorded for last year.
Source: GamesIndustry
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