In a message posted on the official Star Wars: The Old Republic, BioWare's Schubert Danny talked about the care put in by the developers of MMO balance to be published by EA in 2011. "An erroneous assessment of penalties arising from the death of the protagonist can destroy the foundation of a game. We do not want people to ignore the penalties related to the death but at the same time we do not want to avoid the risks." "We want to test new strategies, even attempting to attack a boss yourself.
In this sense, excessively penalize the player for the death of the protagonist can inhibit the process. The play focuses on the enemies as children and fighting become boring and repetitive. " A miscalculation of the penalty may also hinder cooperation between the players: "If you get penalized heavily after a death, you are unlikely to join players who do not know and for people newly arrived becomes hard to be accepted.
I believe that the concepts of challenge and punishment should be separated. " The MMO BioWare should be available in September, only on PC.
In this sense, excessively penalize the player for the death of the protagonist can inhibit the process. The play focuses on the enemies as children and fighting become boring and repetitive. " A miscalculation of the penalty may also hinder cooperation between the players: "If you get penalized heavily after a death, you are unlikely to join players who do not know and for people newly arrived becomes hard to be accepted.
I believe that the concepts of challenge and punishment should be separated. " The MMO BioWare should be available in September, only on PC.
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