Missing now exactly one week to release Bulletstorm and while the undersigned is about to complete the review you see online in the coming days, here comes new information on the campaign mode. Specifically, the lack of co-op. Apparently the developers have decided to remove it from the full version of the game after trying it and realizing that he literally "destroyed" the gaming experience.
The news comes directly from Cliff Bleszinski, design director of Epic Games, a company that has helped to promote the latest album of children's People Can Fly. "There was a time when it seemed to actually work, but then we realized that distorted the gaming experience, making it more like a race where there was a tendency to run like mad to get to the end scenarios rather than focusing on particular proposed gameplay, "said the Daily Telegraph CliffyB.
Despite the lack of a co-op real Bulletstorm propose a series of supply-side cooperative multiplayer mode. Anarchy mode, for example, will allow four players to deal with constant waves of enemies of increasing difficulty (a little 'as Horde Gears of War 2), but strangely enough there will be variations of play that allow players to shoot between them.
Why? "With the firepower available to each player, the experience would prove frustrating to say the least," said Bleszinski. "It 'a solvable problem, but it would require a total distortion of the basic concept."
The news comes directly from Cliff Bleszinski, design director of Epic Games, a company that has helped to promote the latest album of children's People Can Fly. "There was a time when it seemed to actually work, but then we realized that distorted the gaming experience, making it more like a race where there was a tendency to run like mad to get to the end scenarios rather than focusing on particular proposed gameplay, "said the Daily Telegraph CliffyB.
Despite the lack of a co-op real Bulletstorm propose a series of supply-side cooperative multiplayer mode. Anarchy mode, for example, will allow four players to deal with constant waves of enemies of increasing difficulty (a little 'as Horde Gears of War 2), but strangely enough there will be variations of play that allow players to shoot between them.
Why? "With the firepower available to each player, the experience would prove frustrating to say the least," said Bleszinski. "It 'a solvable problem, but it would require a total distortion of the basic concept."
- Bulletstorm trailer brings the boom (18/02/2011)
- Bulletstorm's latest trailer doesn't care whether or not you're ready for 'the boom' (18/02/2011)
- Fox News Bulletstorm Controversy - Sessler's Soapbox (15/02/2011)
- Why Doesn't Bulletstorm Feature a Co-Op Campaign? (18/02/2011)
- No Editor For Bulletstorm (16/02/2011)
Bulletstorm (homepage)  Bulletstorm (wikipedia)  
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