The second episode of the series will boast a greater freedom of action Brian Fleming of Sucker Punch team posted on the U.S. PlayStation Blog some information about the Karma system that will be implemented in inFAMOUS 2. According to the developer, when the team took the decision to improve the Karma System for the release of the sequel of Infamous, the view has to make choices more credible and more relevant to relationships with other characters, rather than to specific choices.
"So rather than ask questions that have nothing to do with the gameplay (such as 'should I take this food and distribute it around?'), In inFAMOUS 2 allow the player to choose with whom to ally themselves in a quest, choosing between ability to Kuo or Nix, "wrote Fleming. "It will, however, scgliere a mission, not to decide to ally itself with a character by breaking with the other.
A more realistic approach." The operation of the Karma System was also shown in two new trailers, which are below.
"So rather than ask questions that have nothing to do with the gameplay (such as 'should I take this food and distribute it around?'), In inFAMOUS 2 allow the player to choose with whom to ally themselves in a quest, choosing between ability to Kuo or Nix, "wrote Fleming. "It will, however, scgliere a mission, not to decide to ally itself with a character by breaking with the other.
A more realistic approach." The operation of the Karma System was also shown in two new trailers, which are below.
- inFamous 2 trailers show off the moral dichotomy of destruction (11/02/2011)
- This Is Where inFamous 2 Is Made [Gameface] (27/12/2010)
- "inFAMOUS 2 Unveil At The PlayStation Experience" and related posts (01/02/2011)
- inFAMOUS 2 Morality Explained; New Companions Kuo And Nix -- Trailer and Screenshots (01/02/2011)
- InFamous Comic Book Required Reading Before InFamous 2 (21/12/2010)
Infamous 2 (homepage)  Infamous 2 (wikipedia)  
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