After working with Codemasters to develop Bodycount at the Criterion and the creation of Burnout Paradise, Ben Murch decided to say enough to AAA and founded a studio dedicated to iPhone games, Rodeo, along with some former employees of Criterion, EA and Lionhead . The first game of Rodeo, Hunters: Episode One, will be a strategic turn-based sci-fi dall'ambioentazione.
"Many people want more creativity in game development," said Murch Videogame to Source. "When I was working with Criterion were a great team, but the decisions they took the others. All right, because if you're an artist you have to concentrate on your work, and so everyone should do, otherwise it would become a chaos." "With this study, instead we have the power in our hands and we do what we like without waiting for the outcome of a million meetings." "With the XBLA titles may not be able to make a living," agiunge Murch.
"The approval process is hard and get the game in your queue is difficult. We thought a few years ago but unlike the Apple market, the Microsoft service is more complicated for a developer."
"Many people want more creativity in game development," said Murch Videogame to Source. "When I was working with Criterion were a great team, but the decisions they took the others. All right, because if you're an artist you have to concentrate on your work, and so everyone should do, otherwise it would become a chaos." "With this study, instead we have the power in our hands and we do what we like without waiting for the outcome of a million meetings." "With the XBLA titles may not be able to make a living," agiunge Murch.
"The approval process is hard and get the game in your queue is difficult. We thought a few years ago but unlike the Apple market, the Microsoft service is more complicated for a developer."
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