In ever greater risks for the presentation of the new section devoted to social gaming, Brian Hastings of Insomniac Games has expressed his vision of the console market, a prospect not exactly encouraging for the developers. According to Hastings and users "core", that of gamers as such, is not expanding with time and so too are expanding the purchases made during the year, in principle.
The thing of course, leads to a tight battle between the products to try to grab as much audience as possible, while tearing it to other products on the market. It follows that the only way to actually earn is investing a lot on the triple-A games, trying to create something that is truly superior to the competition.
It is a risky process that requires substantial funding and long development time, something that not all development teams can afford. On the other hand, these games are intended for users "core" of necessity, because in most cases complex and deeply structured games. On the contrary, in essence, the social gaming, where you have to do with big slices of the public building on the ease of access to games.
Source: CVG
The thing of course, leads to a tight battle between the products to try to grab as much audience as possible, while tearing it to other products on the market. It follows that the only way to actually earn is investing a lot on the triple-A games, trying to create something that is truly superior to the competition.
It is a risky process that requires substantial funding and long development time, something that not all development teams can afford. On the other hand, these games are intended for users "core" of necessity, because in most cases complex and deeply structured games. On the contrary, in essence, the social gaming, where you have to do with big slices of the public building on the ease of access to games.
Source: CVG
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