Activision has angered many people with his decision to close down the offices of Bizarre Creations. Three ex-members of the team, which meanwhile have formed a new studio called Hogrocket, took to come back to have their say. Peter Collier (senior level designer Blood Stone and The Club), Stephen Cakebread (creator of Geometry Wars) and Ben Ward (ex-Bizarre community manager) agree in saying that the decision was unavoidable and as painful as the main reason were the poor sales of titles such as Blur and 007: Blood Stone.
"They were two games very ambitious, perhaps too much," said Ward. "Dealing first with the development of a new racing game, and simultaneously wanting to pursue an action inspired by one of the most popular film icons, was perhaps too much for us." "Both games were still good reviews but apparently the public has not been agreed and so here we are ...
we have gone from working on behalf of one of the largest publishers in the world to being totally independent." "We took some 'time to get used to this new reality, but in the end I must say that is not bad. We have regained the ability to decide what to do and how to do it," said Ward.
"I do not feel to blame Activision for its decision," Cakebread said instead, "probably in their place would have done the same." On the same wavelength seems to be the same Ward: "Business is business and as long as we worked to Activision, we have always had the utmost support from them.
Even after the closure have pledged to place the members in Bizarre other internal studies. Collier concluded Hogrocket team talking about the baby: "It was something we talked about for some time, but as long as we stayed in Bizarre did not think we really do." "The game industry has changed greatly in recent years and able to adapt to increasingly rapid changes is not easy." Hogrocket The study will focus on developing titles for PC, Mac, and IOS, but so far no project has yet been announced.
Who asked for a new version of Geometry Wars, so Cakebread said: "Besides not being the owners of IP, that kind of game does not fit better to the platforms on which we are working. "We would like very much to say to our fans who continue to follow a regular basis, which will be our new game, but is now little more than a prototype." "You can rest assured however that as soon as we have something more concrete, we will be more than happy to share it with everyone."
"They were two games very ambitious, perhaps too much," said Ward. "Dealing first with the development of a new racing game, and simultaneously wanting to pursue an action inspired by one of the most popular film icons, was perhaps too much for us." "Both games were still good reviews but apparently the public has not been agreed and so here we are ...
we have gone from working on behalf of one of the largest publishers in the world to being totally independent." "We took some 'time to get used to this new reality, but in the end I must say that is not bad. We have regained the ability to decide what to do and how to do it," said Ward.
"I do not feel to blame Activision for its decision," Cakebread said instead, "probably in their place would have done the same." On the same wavelength seems to be the same Ward: "Business is business and as long as we worked to Activision, we have always had the utmost support from them.
Even after the closure have pledged to place the members in Bizarre other internal studies. Collier concluded Hogrocket team talking about the baby: "It was something we talked about for some time, but as long as we stayed in Bizarre did not think we really do." "The game industry has changed greatly in recent years and able to adapt to increasingly rapid changes is not easy." Hogrocket The study will focus on developing titles for PC, Mac, and IOS, but so far no project has yet been announced.
Who asked for a new version of Geometry Wars, so Cakebread said: "Besides not being the owners of IP, that kind of game does not fit better to the platforms on which we are working. "We would like very much to say to our fans who continue to follow a regular basis, which will be our new game, but is now little more than a prototype." "You can rest assured however that as soon as we have something more concrete, we will be more than happy to share it with everyone."
- Antroproduzione: inibizione della sessualità (28/02/2011)
- Biblioteca Pleyades (15/03/2011)
- Elia Viviani sprints to win in 2011 GP Costa degli Etruschi (05/02/2011)
- DIG: "Villa degli Antonini" archaeological field school near Rome, July 2011 (12/03/2011)
- Wayne, Jay & Lexi's News Of The Weird And Bizarre (22/03/2011)
No comments:
Post a Comment