Electronic Arts announced several changes to the grant of a new patch for Crysis 2, this time dedicated to the console versions of the game, or PlayStation 3 and Xbox 360. The adjustments are many and are listed on the official forum of the game, ranging from the improvement of the anti-cheat protection, the strengthening of Netcode a slew of bugs that should improve not just the gaming experience.
Below we report the complete list of fixes, in English: A number of fixes and AI improvements (single-player campaign) Improved anti-cheat protection for Fix Fix missing and corrupt sounds for music tracks repeating When They Should not, and two Occasionally different tracks playing at the Same Time A range of networking improvements, Including fixes to host migration Fix for Capture the Relay Where the CELL team Occasionally Would Not Be Able to pick-up the relays in the second round Addressed a bug with the "Show All "option When radar players Would not be shown intermittently Ammo crates now disappear from tactical hints When They're emptied (single-player campaign) Fix for a number of After-Match Awards Not Being Allocated Correctly Fix for audio inaccurate Being played Started" kill the replay camera Smoothed transition into and out of the kill room Fix for replay the battle announcer audio Occasionally reporting inaccurate information Support Bonus Fix for the Deflection bonus if staying permanently active Held by a player at the end of a round Fix for scrolling menus Continually if a direction is Held on the left analog stick Skill Assessment During load Various fixes I know stats are tracked Correctly Being Occasionally Leaderboard fixes for the date shown in the incorrect column Fix for an issue with shadow rendering Fix for crouch and zoom button on Being On The Same one of the alternate control schemes Added additional signposting When announcer Scores approaching the limit for players in game modes Fix of Being shown as rank 50 rank 51 in-game Improved grab ledge transition speed Reduced lag When switching weapons for a Stealth Kill Fix bug where, if performing a kill on a moving target, pressing the Would Sometimes players button drag along behind the performing That opponent INSTEAD OF Occasionally explosions kill Fix for not rendering in the kill room replay Fix for an issue When Trying to switch weapon During a slide, Where Were Sometimes players left in a no-weapon
Below we report the complete list of fixes, in English: A number of fixes and AI improvements (single-player campaign) Improved anti-cheat protection for Fix Fix missing and corrupt sounds for music tracks repeating When They Should not, and two Occasionally different tracks playing at the Same Time A range of networking improvements, Including fixes to host migration Fix for Capture the Relay Where the CELL team Occasionally Would Not Be Able to pick-up the relays in the second round Addressed a bug with the "Show All "option When radar players Would not be shown intermittently Ammo crates now disappear from tactical hints When They're emptied (single-player campaign) Fix for a number of After-Match Awards Not Being Allocated Correctly Fix for audio inaccurate Being played Started" kill the replay camera Smoothed transition into and out of the kill room Fix for replay the battle announcer audio Occasionally reporting inaccurate information Support Bonus Fix for the Deflection bonus if staying permanently active Held by a player at the end of a round Fix for scrolling menus Continually if a direction is Held on the left analog stick Skill Assessment During load Various fixes I know stats are tracked Correctly Being Occasionally Leaderboard fixes for the date shown in the incorrect column Fix for an issue with shadow rendering Fix for crouch and zoom button on Being On The Same one of the alternate control schemes Added additional signposting When announcer Scores approaching the limit for players in game modes Fix of Being shown as rank 50 rank 51 in-game Improved grab ledge transition speed Reduced lag When switching weapons for a Stealth Kill Fix bug where, if performing a kill on a moving target, pressing the Would Sometimes players button drag along behind the performing That opponent INSTEAD OF Occasionally explosions kill Fix for not rendering in the kill room replay Fix for an issue When Trying to switch weapon During a slide, Where Were Sometimes players left in a no-weapon
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