During an interview with Edge, the boss of Gearbox Software, Randy Pitchford, says the multiplayer is often used for commercial purposes and implemented in securities that do not lend themselves to such methods. "They understood that the major blockbusters offer something for all types of players. Some people want to play co-op and competitive, while others want to immerse themselves in history.
But the concept should speak for themselves, they can not be forced. This is the problem ". A concrete example? Dead Space 2. "Do not ever sell 20 million units. If everything works to perfection can look at the most in five million copies. So they think they can imitate the multiplayer games to increase sales." "Of course they are wrong.
Rather, they should invest in items that are naturally integrated in the concept."
But the concept should speak for themselves, they can not be forced. This is the problem ". A concrete example? Dead Space 2. "Do not ever sell 20 million units. If everything works to perfection can look at the most in five million copies. So they think they can imitate the multiplayer games to increase sales." "Of course they are wrong.
Rather, they should invest in items that are naturally integrated in the concept."
- EA planned on porting Dead Space 2 to Wii, new Simpsons game...cancelled both (05/04/2011)
- Visceral Games Auctioning off Dead Space 2 Merchandise for Charity (05/04/2011)
- Gearbox Boss Says Multiplayer Is Not Always the Answer (06/04/2011)
- Reviews: Dead Space 2 (04/04/2011)
- Gearbox Boss Bemoans Superfluous Multiplayer Modes (06/04/2011)
Dead Space 2 (homepage)  Dead Space 2 (wikipedia)  
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