According to Shigeru Miyamoto from last episode of Iwata Asks, the mark of "producer of casual games" would have been saddled with Nintendo because of the lack of support from high-definition Wii. "Today there is a casual term as well because we have not adopted the HD on our console. In fact, we went deeper, and some have understood this, but even if we were aggressive in some areas, the general perception of our company is was that of a manufacturer of casual titles.
"Wii can u break the barrier between hardcore and casual, a barrier that Miyamoto is more psychological than anything else," said Satoru Iwata. "I think this debate can be resolved by U Wii, which could be the ideal console to further enlarge the catchment area of video games."
"Wii can u break the barrier between hardcore and casual, a barrier that Miyamoto is more psychological than anything else," said Satoru Iwata. "I think this debate can be resolved by U Wii, which could be the ideal console to further enlarge the catchment area of video games."
- Miyamoto and Iwata agree: Wii caused the core/casual split, but Wii U will fix it (08/06/2011)
- Iwata/Miyamoto chat about winning back core gamers with Wii U through better visuals and more (09/06/2011)
- Nintendo: Wii U's HD Graphics Will Bridge the Casual/Core Gap (09/06/2011)
- Miyamoto comments on reworking older titles for 3D Classics, balancing core and casual with Wii U (08/06/2011)
- E3: Nintendo's Wii U Aims at Both Hardcore and Casual Gamers (07/06/2011)
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