Formidable enemies, but not frustrating Christina Norman and Corey Gaspur, game designers engaged in the development of Mass Effect 3, CVG spoke with BioWare's work with regard to the artificial intelligence of the third chapter of the saga. The team has enriched the stock ticker to give the enemies of new behaviors and create more complex and intense fighting.
The work goes very hard every day and the elements of artificial intelligence are reviewed and improved. Enemies like Cerberus Troopers are now much more dangerous and have the same possibilities of attack and defense of Shepard. This will also allow them to become dangerous at high levels of difficulty without becoming enemies indestructible and frustrating to fight.
The work goes very hard every day and the elements of artificial intelligence are reviewed and improved. Enemies like Cerberus Troopers are now much more dangerous and have the same possibilities of attack and defense of Shepard. This will also allow them to become dangerous at high levels of difficulty without becoming enemies indestructible and frustrating to fight.
- BioWare: More Mass Effect to come (Mass Effect 3) (29/06/2011)
- [Rumor] Mass Effect 3 Getting Four-player Co-op? (16/06/2011)
- Mass Effect 2: Power-Play your way to ME3 (06/07/2011)
- Mass Effect 3 Preview (30/06/2011)
- Staying Faithful: Continuing Your Romance with Liara in Mass Effect 2 (and 3) (04/07/2011)
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