Sunday, January 30, 2011

A look at the multiplayer mode in SOCOM 4

In particular, the novelty of the "Last Defense" mode Travis Steiner, chief game designer for SOCOM 4, said the development team has tried to continue the tradition of multiplayer for the last episode of the series, while seeking to renew items . Speaking to Gamespot, Steiner said that while the game is a "substantial evolution of the franchise," the key to its development lies in those who were the first basic elements to the success of SOCOM: the gameplay is based on the team, the 'authenticity and innovation.

" "We wanted to do something fresh and new game modes include unusual," said Steiner, "but at the same time maintaining the key elements of the series, especially the gameplay based on the team." "One of the most interesting is called 'Last Defense': Each team tries to gain control of some stations that are located in the middle of the map, marked as A, B and C.

Once captured, these locations will trigger a satellite that reveals the position of the base of the opposing team, at which point you have two minutes to infiltrarvisi and order a bombing. " In the words of Steiner, who ends up "defend" in this way wins the game if the opponents fail to effectively conclude the assault.

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