Sunday, January 30, 2011

Star Wars The Old Republic - for the death penalty

The balance is crucial. Damion Schubert, lead combat designer for Star Wars: The Old Republic, published on the official forum el title, a number of considerations relating to the death penalty after. Unfortunately, no details, but an ode to the balance of one of the most significant factors in a MMORPG.

Death should have a weight or is likely to be insignificant, but too many penalties can make the players too cautious. And a player does not prove too cautious new build, does not explore, is not likely to fight a monster only they join a group of people who are not affiliates and who may be inexperienced.

But The Old Republic will certainly not be a walk. There will be some battles and complex challenges will require cooperation, tactics and skill.

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