The balance is crucial. Damion Schubert, lead combat designer for Star Wars: The Old Republic, published on the official forum el title, a number of considerations relating to the death penalty after. Unfortunately, no details, but an ode to the balance of one of the most significant factors in a MMORPG.
Death should have a weight or is likely to be insignificant, but too many penalties can make the players too cautious. And a player does not prove too cautious new build, does not explore, is not likely to fight a monster only they join a group of people who are not affiliates and who may be inexperienced.
But The Old Republic will certainly not be a walk. There will be some battles and complex challenges will require cooperation, tactics and skill.
Death should have a weight or is likely to be insignificant, but too many penalties can make the players too cautious. And a player does not prove too cautious new build, does not explore, is not likely to fight a monster only they join a group of people who are not affiliates and who may be inexperienced.
But The Old Republic will certainly not be a walk. There will be some battles and complex challenges will require cooperation, tactics and skill.
- Star Wars: The Old Republic's 'Flashpoints' revealed, captured on video (28/01/2011)
- Rumor: Star Wars The Old Republic due out in September 2011? (26/01/2011)
- Analyst: Investors Betting Against Star Wars: The Old Republic (25/01/2011)
- Star Wars The Old Republic PVP Preview (26/01/2011)
- Star Wars: The Old Republic Release Date: September? (26/01/2011)
No comments:
Post a Comment