Sunday, January 30, 2011

Skyrim - even the menus are important

Simple, understandable and above all evocative Todd Howard, who directs the work of Skyrim, said that the objective is very intuitive menu, following the example of Apple trying to replicate it in a free-roaming fantasy. For this reason the menus have been redone with a simple cross structure that is exemplified by using the Xbox pad.

Obviously the PS3 version will be the same as that for PC will allow a similar mapping is also on the keyboard. While we're playing with B calls up the menu while the cross directional link to the bookmarks that allow you to quickly get to all items or spells favorites. This time the list of favorite items and has no limits in Oblivion was limited to 8 entries.

From within the menu using the directional cross to the right leads to the inventory that is made from simple drop-down menu. The objects are separated by type and can be examined in detail by rotating or enlarging the three-dimensional model shown. Left arrow opens the menu instead of magic where they end up all of the 85 spells Skyrim and where we can see how each type of magic.

Pressing the cross down the screen moves on a topographic map of Skyrim. Here players can remove the view enough to see the whole game world to explore or make zoom extreme peaks, valleys and geographical details of each type. From the map, players can manage the icons of this plan the road ahead or use the quick trip (which can be activated to the locations already visited).

Finally, with the directional arrow high gaze turns to the constellations. The stars are very important in the iconography of the series have been used in previous chapters for the character creation. Here we find them bound by the skills that are 18 and are divided into three nebulae: wizard, warrior and thief.

The ability to grow with use and can be enhanced with the talents that are earned each time the character levels up. In addition, each star that is accessed by acquiring a talent on the menu, this also lights in the sky of the game changes and becomes more and more vivid by following the path of the character.

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