We wanted a new system that would allow more leeway in the famous game designer Warren Spector has revealed to Xbox World 360 the reasons which led it to create Deus Ex with its unique gameplay and open hybrid. In practice, it was a reaction to his system and the Thief stealth game that, according to Spector (but this is actually debatable), however, forced to fight.
Speaking to Xbox World 360, the game designers said to guide the construction of the gameplay of Deus Ex was the desire to prove to his fellow developing "a different way of making games, a title will offer the opportunity to divert from combat or combat ever.
Speaking to Xbox World 360, the game designers said to guide the construction of the gameplay of Deus Ex was the desire to prove to his fellow developing "a different way of making games, a title will offer the opportunity to divert from combat or combat ever.
- Spector Made Deus Ex to "Shame His Peers" (26/01/2011)
- Warren Spector keynoting PAX Prime (20/07/2010)
- "Warren Spector on Choice, Consequence and Mickey Mouse" and related posts (21/11/2010)
- Epic Mickey Developer Hit With Massive Layoffs (25/01/2011)
- Warren Spector to keynote PAX Prime (19/07/2010)
Warren Spector (imdb)  Warren Spector (wikipedia)  Deus Ex (lastfm)  Deus Ex (musicbrainz)  Deus Ex (wikipedia)  
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