Thursday, January 27, 2011

Warren Spector: Deus Ex was born out of frustration Thief

We wanted a new system that would allow more leeway in the famous game designer Warren Spector has revealed to Xbox World 360 the reasons which led it to create Deus Ex with its unique gameplay and open hybrid. In practice, it was a reaction to his system and the Thief stealth game that, according to Spector (but this is actually debatable), however, forced to fight.

Speaking to Xbox World 360, the game designers said to guide the construction of the gameplay of Deus Ex was the desire to prove to his fellow developing "a different way of making games, a title will offer the opportunity to divert from combat or combat ever.

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