According to a source Videogame by Mary De Marle, who wrote the story of Deus Ex: Human Revolution, sooner or later the narrative component of the game manages to exceed that of the film. "There is great potential that can go beyond the movie," he said in an interview with Videogame Source. "The difference between a movie and a game is what happens when you play that happens to you, the involvement is greater." "In the movies the author has complete control over the story.
This allows him to sip the information, deepen the characters and moments to create highly effective in terms of emotional reaction. In the play, however, the problem is that you can not control the behavior of the player. We must find new ways to guide him in order to improve the narrative component.
Some time ago, Ultima creator Richard Garriot, said a source Videogame that "the rules of true interactive storytelling have not yet been properly mastered by the industry." "Not only in the dialogue, not in the movies, but the whole experience that takes place with the participation of the player." According to De Marle, the solution to the problem is to strengthen the collaboration between writers and developers: "We must work closely with other team members.
Everyone must understand that we are working on building an experience with a strong emotional impact."
This allows him to sip the information, deepen the characters and moments to create highly effective in terms of emotional reaction. In the play, however, the problem is that you can not control the behavior of the player. We must find new ways to guide him in order to improve the narrative component.
Some time ago, Ultima creator Richard Garriot, said a source Videogame that "the rules of true interactive storytelling have not yet been properly mastered by the industry." "Not only in the dialogue, not in the movies, but the whole experience that takes place with the participation of the player." According to De Marle, the solution to the problem is to strengthen the collaboration between writers and developers: "We must work closely with other team members.
Everyone must understand that we are working on building an experience with a strong emotional impact."
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