Tuesday, February 15, 2011

If World of Warcraft was not "exploded", the console game Starcraft Ghost would not have been put in the pipeline, said Blizzard. Originally designed as a spin-off for PS2, Xbox and GameCube, StarCraft Ghost was announced in 2002. The development team was replaced twice before the suspension of the project in 2006.

On that occasion, the company claimed to have made the decision to focus on next generation consoles (PS3, Xbox 360 and Wii) but in reality, says Mike Morhaime, there were other reasons behind that decision. "We were working on StarCraft Ghost just as we were developing World of Warcraft and StarCraft II," said co-founder of Blizzard during the DICE in Las Vegas (via Kotaku).

"World of Warcraft broke out and at that point had to make choices in terms of the use of our resources. Simply did not seem an environment in which a project could succeed like StarCraft Ghost." "We had to choose, you can not do everything."

No comments:

Post a Comment