Wednesday, February 23, 2011

PS3 was not "juice" with a maximum of 3 Killzone

There is room for new techniques and new results Despite five years of market presence and a series that has gone on for two chapters on the same platform, PlayStation 3 apparently have the potential to be revealed. According to Guerrilla, you can not say that Killzone 3 has squeezed the Sony machine's hardware beyond all possible, there is still something that can be pulled out of the console, something even better.

Strange, however, because the same managing director Hermen Hulst tem of development had already said at the end of Killzone 2 that the PS3 was exploited to its full capacity, finding in Hulst now regret, since it has been an error. "We felt we have reached the limit, but we now know from experience that there is still some way to go in a different technology, you can always find new techniques." For example, "in Killzone 2, we introduced the anti-aliasing for removing jagged edges, we use it yet, but a version with much improved and more efficient in this chapter, leaving room for better details and a larger amount of polygons.

compared to Killzone 2, the number of polygons in Killzone 3 is the triple, then we have found new areas of maneuver. " In essence, it is no longer going to find out the brute force of hardware, but rather to find new techniques for developing more creative ways to expand their horizons.

Source: IndustryGamers

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