"A huge success", said Mark Rein, but it is unclear whether the question relates to the download or gain. We know that the number of copies downloaded Infinity Blade is at least double that of the title for Xbox Live, but we can not quantify the gains given the differences between the two titles in terms of development costs and prices.
In any case, the success of the title for IOS is certainly justified by the high visual impact that marked the entrance to the actual iPhone by technically advanced in the world of video games. The comparison seems rather forced, however, given the difference of context, intent and style.
In addition, a second Infinity Blade innovations without the same success would probably not having exhausted the technical wonder, but in all probability a second Shadow Complex would sell more than the predecessor, following the same formula. Source: Joystiq
In any case, the success of the title for IOS is certainly justified by the high visual impact that marked the entrance to the actual iPhone by technically advanced in the world of video games. The comparison seems rather forced, however, given the difference of context, intent and style.
In addition, a second Infinity Blade innovations without the same success would probably not having exhausted the technical wonder, but in all probability a second Shadow Complex would sell more than the predecessor, following the same formula. Source: Joystiq
- Infinity Blade more successful than Shadow Complex, Rein says (03/03/2011)
- Infinity Blade in finite time: How ChAIR made its iOS hit in five months (02/03/2011)
- Infinity Blade update adds 'The Deathless Kings' (02/03/2011)
- GDC '11: Free Update Coming to 'Infinity Blade' (01/03/2011)
- Infinity Blade receives free 'The Deathless Kings' update, on sale for $3 (02/03/2011)
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