Tuesday, April 26, 2011

New details about Dark Souls

From the hardcore stuff from the new issue of Japan's Dengeki PlayStation magazine arriving new information about Dark Souls, from an interview with the director Hidetaka Miyazaki translated into English by NeoGAF moderator. Here are the highlights: The team received feedback from many fans of Demon's Souls, which implies the positiveness of the expected work on a game but also the pressure of having to satisfy everyone.

In any event, the team is nearing completion and is satisfied with the work and 'difficult to bring to market a game like that, and even before the talk. On the one hand be a surprise for the player, the other must be balanced with the creation of the right expectation Dark Souls is not an RPG with narrative, although it has its own story.

Speaks of a character who dies, comes back to life after death, and is outside the "Company" New system Oath implies that some features with other online players. This allows you to make a specific object or a person once made certain findings by exploring the game world. Some of these findings are quite rare Once the Oath is determined by the player's position and it implies an impact in the interaction with other players online.

In practice, making an Oath (an oath) to mean something to become a player or team up with another enemy or anything like that. This is not an alliance that continues as a guild, rather than a guide to the evolution of the game reported that Miyazaki is very important shift in the right way objects can cure.

These elements are valuable and often not to be positioned so as to reward exploration Given the importance of care, the system of Campfire (the camp) can be used to create these objects in order to facilitate the players and not to block the path Dark Souls will be very difficult, but the director considers it a positive element for the value of the game, making it an intriguing title so far, according to reports, the information provided up about one fifth of the details that make up the details to be released first the game's launch also other information about the length of gameplay that is around 60 hours of gameplay and the lack of DLC and demo, for the moment, the developer programs.

Dark Souls is scheduled to go out for the end of 2011 on the PlayStation 3 and Xbox 360. Source: NeoGAF

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