Tuesday, April 5, 2011

Randy Pitchford, Dead Space 2 and the multiplayer at all costs

In particular in Dead Space 2 The head of Gearbox, Randy Pitchford, said his tendency sull'imperante application of the multiplayer in any context, arguing in an interview with Edge as is often the inclusion of this mode is a force in certain products. In particular, as an example Pitchford Dead Space 2 and its multiplayer segment, which is forcibly inserted according to the developer as a result of a logical fallacy of thinking by the authors or publishers.

"They note that the big blockbuster offer a bit 'of everything for everyone" and then "there are those who enjoy multiplayer cooperative and competitive and those who would rather the total immersion in history," but to match a product with both characteristics is virtually impossible. "The concept is what must guide the project, you can not force the structure, that is the problem," according to Pitchford publishers look at Call of Duty or the like trying to take from there the secret to increasing sales.

Returning to Dead Space 2, "is a product with a potential audience with a limit, the maximum peak imaginable is 4 or 5 million units if all is well, will never 20 million," according to the man Gearbox, but this because of the nature of the game Visceral. Instead, to try to increase the appeal have included a multiplayer mode that Pitchford considered abstruse, compared to the context.

Source: Edge

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