Saturday, May 21, 2011

Torchlight 2 - Images and information

An avalanche of details The official site of Torchlight 2 was filled with images that are in queue at the news, and interesting new details about the game world. In fact, the second chapter of the saga will take us many innovations that include the world's largest game now, much more explored and enhanced by some passageways linking the two regions.

Even the dungeons are more varied and detailed thanks to the addition of new rooms available to the generator of random maps. Moreover, as we learn from the session of questions and answers, the maps will be larger and include several different levels, day / night cycle and dynamic weather effects.

The game world, which covers about a fifth of the entire continent Vilderan, will be divided into three macro-regions populated by the city, different areas and steps. Each area will then be biased towards the variety and beauty will be combined with greater consistency bound to the three main areas.

Torchlight 2 we will see a shift from the green hills of snow Esterian Lands will allow us to explore swamps, battlefields, and perhaps cursed and will lead us through the deserts of Zeraphi and Ezrohir. But there's more in fact the title will be full of random events, such as assaults and this contextual, and a mini boss that will come with samples and standard boss.

Finally, the new graphics and new gameplay elements will of course be available in the new editor that will offer various shortcuts to optimize the work and will include new customization options. Among the latter boasting a new painting tools that allow the use of mesh to the actors quickly and intuitively.

Link: The world's Torchlight 2 Questions and Answers about the level design

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